01 | play carpet

My aim of this concept was to create a so-called open-space for the kindergarten. So that all children, regardless of their background or gender, feel save to appropriate the space and make it their own. Bringing the different play corners (which you can often find in the kindergarten) in one product together, combine them and make them fluid. Through this fluidity, children are encouraged to discover new ways of playing and new perspectives. Indeed, this fluidity should break free the barriers in the child’s mind. For example, boys are often reluctant to play in the doll’s corner, not because they dislike playing in it but because it is deeply rooted in their mind that dolls are for girls. My interpretation of creating a fluid and open space is a carpet in which modules can be unfolded. Each module can be modified to create different shapes, and each one encourages different movements and activities. Because the modules of the carpet have an abstract and undefined shape, it leaves freedom for the imagination of the child. For example, it can be something from daily life such as a farm, a flat or an airport, but can also be something from the child’s imaginary world. Every child also has the possibility to create a shelter to be on its own. Besides building it up can require the collaboration of other children. When the carpet is not in used it can be folded and turned in a seating or mattress. The carpet can be used combined with other toys which can already be found in the kindergarten.

The size of the carpet offers the two possibilities of interactions: An arm interaction, but also a fully physical interaction in which the entire body is involved. This creates a feeling of deeper interaction not only with the carpet but also, more importantly with other people.

02 | Space Design

In this project, we were asked to rethink the arrangement of a design school building in Paris. As a group of students, we created a new concept to restructure and add new spaces to the actual school. After rethinking, and dividing the space by adding walls at the back of the building, my task was to work on the creation of green outdoor space. We developed a concept of a terrace that is connected with the new canteen of the school building for which I build a model as well as renderings.

CONCEPT | new concept of the back of the building

BRIEFINGS| creating of furniture

VISUALISATION | of green space

MODEL | building of the space

RENDERINGS| final space concept

04 | Fit Cuisine

As a part of the annual furniture fair imm Cologne 2015, the KISD curated the exhibition “The Metamorphosis of the Bon-fire” at the renown art museum “Villa Zanders” in Bergisch Gladbach. A group of students showed their interpretations of the future kitchen. The project with the title “Fit Cuisine” created by Pia-Marie Stute and me is an interactive kitchen installation that plays with an ironical future scenario in which the well-established fitness trend efficiently merges with the act of cooking. To engage the visitors actively into a fitness and cooking parcour several stages were built up: a basketball hoop opening mechanism for a bin, some weighted pots and a resisting drawer.  A spice shelve of elastics and a punching pall which controls heat and energy of the kitchen’s stove. Raising awareness not only to the shift in priorities in today‘s lifestyles but also to the true value of electricity, a punching ball controls heat and energy of the kitchen‘s stove by using an accelerometer and arduino chip that register the strength of the hits and transport them to the LED-cooking plate.

05 | Eingedeckt

My project „Eingedeckt – Über die Sinnlichkeit des Essens“ was developed in cooperation with Alessi at the french design school, Ensci – Les Ateliers in Paris. The responsive tableware aims to create a new dining experience that focusses on the interaction between user, object and content. It explores how the content such as food and drinks can influence the tableware through its weight, gravity, structure, temperature and shape. It generates new characteristics depending on the content which influence both the content itself and the entire dining experience: The object becomes responsive, it reacts to its content. As a result, the objects develop their own life and become actors during the dining. The eating and drinking will be changed and activate the user’s senses towards surprise, fun, pleasure or complication. HOW CAN CONTENT SUCH AS FOOD OR DRINKS INFLUENCE THE TABLEWARE THROUGH ITS WEIGHT, TEMPERATURE, GRAVITY, STRUCTURE OR SHAPE ?

CARAFE | responsive through volume | It adapts its shape to the contents by having a flexible surface. As soon as liquid is filled in the carafe gets widened. By emptying the carafe, it pulls herself together again. The belly of the carafe which expands through the poured-in liquid visually. It shows the user the degree of filling.

BOWL | responsive through color | The bowl adjusts its color according to the temperature and humidity of the served food. Warm dishes show the white porcelain – the more it cools down, the more the bowl returns to its original black color. With increased temperature, the bowl increases the strong light-dark contrast of its coating.

CUP | responsive through movement | When the cup is unfilled, it stands balanced and upright. Through the swing and weight of the fluid content with which the cup will be filled, it starts to move or shake. The control which the user believes he has over the object plays a decisive role.

PLATE | responsive through reflection | The surface of the plate forms a structure (such as mountains) which divides the content and makes the eating slower and more difficult. Because of the silver, shiny surface the content is visually distorted and reflected for the user. The plate gains a new pattern depending on the food texture and color. The dining experience will be slowed down and supports an intensive exploration of the food and dining experience.

06 | 2.5 Pop-UP-HOstels

Collaborating with national and internationally renowned design and architecture firms, KISD was in the context of the project “Two Point Five“ transforming its exhibition halls into a Pop Up Hostel for one week as a part of the PASSAGEN 2017 (interior Design week). In the beginning of the Project we asked designers and architects firms how much living space they could generate with 2.5 x 2.5 x 2.5 meters using only the simplest materials. We worked in conjunction with the designers to build the student hostel which was used as both a public exhibition and rooms for accommodation. Our group, consisting of 3 students, worked in collaboration with the design office “yellow design” from Cologne. The house was constructed by using “half-materials” and reusable bottles in order to reuse and up-cycle things and materials. We applied the same concept to the interior, using leftover materials of the bottle and wood offcuts. For the newspaper rack I created a colourful net, which was made of bottle lids without using any additional material. By drilling a holes into the bottle lids you can connect them together. The Illustrations were made to explain shortly the function of the furniture in the small house.

07 | WAITING ROOM ATMOSPHÈRE

The aim of that short term project was to create a new atmosphere in the waiting room (at an Institute for Psychiatry in France). During this 2-weeks-project we worked with staffs and the patients seeking care in order to get a range of perspectives. We developed a concept for flexible cabins where the patients as the parents can play with their children or have some private space together. The cabins had some physical game integrated which can generate melodies by touching it with specific objects to create an relaxed ambience.

SKETCH | textile of cabins structure with toy pockets

MODEL | visualise the function of the toy pockets

SKETCH | of play carpet

PROCESS | model building

08 | SteckEck

For an intermediate examination during my bachelor course, I chose the topic „Pop-Up-Stores“. I took a deeper look into several store concepts, retail, interior and exhibition design, and benefits for the consumer and branding based on the Pop-Up-Store concept. For practical part of this project, I developed the “SteckEck” a modular plug-in system for presenting the products of their brand, which consisting of two pieces. It takes up the aspect of simplifying the building and removal of the system.

09 | Material Movements

This project aimed to explore different materials and their behaviors. The findings were meant to be adapted to create a simple product – in this case, two lamps. Laura Gedatus and I focused on the influence of motion on liquid substances that become solid in the process such as acrylic ones, plaster, concrete, and porcelain. The objects resulting from our experiments were then used as colorful lamp shades .

10 | where is the cake?

A little detective game for children.
Folding cards to create a home.

Find the cake by scanning the images. Each image will give you a litte hint of where the cake is hidden.

Here you go! You found the cake!